Sony Interactive Entertainment is hiring a
Senior Technical Artist

Logo of Sony Interactive Entertainment

Sony Interactive Entertainment

πŸ’΅ ~$121k-$232k
πŸ“Remote - United States

Summary

The job is for a Technical Artist at Valkyrie Entertainment, a video game development studio under Sony Interactive Entertainment. The role involves bridging the gap between art and engineering teams, working with all departments to ensure smooth integration of art content into games while respecting artistic vision and technical constraints.

Requirements

  • 3+ years professional experience as a technical artist or equivalent role
  • Solid understanding of art and animation pipelines
  • Strong understanding of game systems and the game development process
  • Strong knowledge of scripting languages (Python, MEL, VEX, Perl, etc)
  • Creative mindset and ability to overcome technical challenges
  • Excellent verbal and written communication skills
  • Self-motivated and proactive
  • Experience in the full pipeline of digital art content creation (high and low-poly modeling, unwrapping, baking, texturing, level art, etc.)
  • Proficient as a user and tools developer for art content creation tools (Autodesk Maya, 3DS Max, Houdini, etc.)
  • Experience developing custom tools for Digital Content Creation tools (Maya, Max, etc.)
  • Strong foundational artistic skills (proportion, color, composition)
  • Professional experience with game editors and engines (UE4, Unity, etc.) on shipped titles

Responsibilities

  • Support and empower artists and engineers in the efficient creation and implementation of high-quality art assets
  • Solve challenging technical issues in the game development pipeline
  • Identify and implement art-pipeline optimizations and tooling
  • Create art assets that require high technical skill or specialist knowledge (VFX, Shaders, Post-processing, etc.)
  • Research and develop technical tools for a project
  • Researching the latest advances in graphics technology and implementation of rendering techniques
  • Assisting in asset performance and validation
  • Evaluating software and tools to facilitate game art production
  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
  • Implement optimizations and monitor the performance of the game
  • Improve and maintain graphics features and the graphics pipeline for all projects studio-wide
  • Create and maintain technical documentation

Preferred Qualifications

  • Experience with Unreal Engine 5
  • Experience with shader development in 3D content creation packages and game engines
  • Experience in physics simulations
  • Experience with rigging and animation

Benefits

  • Medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products
  • Bonus package

Share this job:

Disclaimer: Please check that the job is real before you apply. Applying might take you to another website that we don't own. Please be aware that any actions taken during the application process are solely your responsibility, and we bear no responsibility for any outcomes.

Similar Jobs

Please let Sony Interactive Entertainment know you found this job on JobsCollider. Thanks! πŸ™