ArenaNet is hiring a
Senior Technical Artist, Remote - United States
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Summary
The job is for a Senior Technical Artist at ArenaNet, focusing on rigging for games. The role involves designing and maintaining complex character rigs, creating tools, collaborating with other teams, and staying updated with the latest technologies in the field.
Requirements
- A degree in a relevant field or equivalent professional experience in the game industry as a Character Rigger, Technical Animator, or a similar/related role
- 5+ years of production experience creating complex rigs for games
- A demo reel and online portfolio showcasing exceptional skills in creating motion controls for animation, complex deformation, and skinning of the body and face of characters and creatures
- Understanding of human body and facial anatomy as it relates to game asset creation and topology
- Strong Python, Mel or OpenMaya, with the ability to demonstrate these skills in a practical test if required
- Experience working with Unreal Engine in the context of animation
Responsibilities
- Build, test and maintain rigs for a variety of dynamic art assets
- Develop constraints, custom deformers, secondary motion
- Create tools within Maya to support and push forward workflows across Rigging and Character Art
- Work with the team organizing, documenting and maintaining libraries for interacting with the rig from a tooling standpoint
- Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and other departments such as Character Art and Animation
- Staying current with the latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation
Preferred Qualifications
- Experience creating animation scripts/tools for Motionbuilder, Maya, is highly advantageous
- Experience creating assets and pipelines using Houdini in production
- Experience with C++ is highly advantageous
- C# programming skills
- 3D Math background
- Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively
- Understanding of sculpting tools
- Experience with texturing packages such as painter/designer
- Experience with Havok
- Experience with Cloth/Marvelous designer
Benefits
- Medical, dental, vision and life insurance
- Short and long term disability
- 401(k)
- Flexible and dependent care spending accounts
- PTO, paid holidays and parental leave
- Remote work from the following states: AZ, CA, CO, FL, GA, ID, IL, MD, NC, NY, OR, TX, UT, WA and WI or onsite/hybrid/flex at our office in Bellevue, WA
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Please let ArenaNet know you found this job on JobsCollider. Thanks! 🙏