Remote Senior Shader Artist
closedSeedify
πRemote - Vietnam
Job highlights
Summary
Join Seedworld as a Material/Shader Artist to work on one of the biggest Metaverse projects ever using Unreal 5.2+. You will create and optimize shaders for assets and landscapes, collaborate with the Art Department team, and apply your technical and artistic skills.
Requirements
- 5+ years of shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years
- 5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox, or equivalent
- 5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, β¦) Development experience would be an appreciated plus. (C++ programming, etc.)
Responsibilities
- Work closely with the Art Department team to develop shaders for assets and landscape as part of the vital look development phase
- Shader development should match the artistic style of Seedworld
- Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Director's supervision
- Create quality shaders for human characters as well as fantasy that match the Art Directorβs expectations
- Apply knowledge of shader optimization for memory and frame rate budgets
- Work with Art Directors, Technical Artists, and Developers to understand technical requirements and ensure the pipeline is as efficient as possible
- Research into new shader development techniques and apply them to production
- Create custom nodes or functions required by the research and development
- Active participation in technical and artistic discussions and problem-solving
- Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team
Preferred Qualifications
- Strong experience with developing and compiling shaders within Unreal
- Good visual and technical understanding of shading, texturing, and look development
- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director
- Experience with complex and specific shaders (Water, SSS, Foliage, etc.)
- Experience with OpenGL GLSL/HLSL
- Strong experience with lighting both from a technical and artistic perspective within Unreal
- Strong knowledge of all the 3D requirements before shader (UV, Texture Layout) and common texturing pipelines
Benefits
- 21 days of holidays / year + local bank holidays
- Sick days
- Budget for training/courses
- Budget towards purchasing work equipment such as laptops
- Monthly salary paid in stablecoins (USDT)
This job is filled or no longer available
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