Senior Texture Artist

closed
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ZOIC Studios

πŸ“Remote - Worldwide

Summary

Join Zoic Studios, a visual effects company, as a Senior Texture Artist! You will create, deliver, and maintain high-level textures for digital characters, creatures, and environments. Collaborate with a team to achieve desired results, troubleshoot issues, and improve workflows. This role requires 5+ years of high-end texturing experience in film, proficiency in various software (Maya, Mari, Substance Painter, etc.), and a strong understanding of visual arts. The position offers the option to work remotely from British Columbia or in our Vancouver studio. We value work/life balance and offer a collaborative environment.

Requirements

  • 5+ years’ of CG/Visual Effects high-end texturing experience on theatrically released films
  • Strong knowledge of Maya, Mari, Substance Painter, Zbrush, and Photoshop
  • Knowledge of Substance Designer, Katana, Renderman, and Nuke
  • Great expertise in delivering high-end textures for photo-real characters and complex surfaces
  • Experience building a wide variety of templates based on procedural and non-destructive workflows
  • Experience in managing texture variants and different LODs
  • Strong knowledge of UVs and texture density
  • Background in visual arts/design with a strong understanding of form and color
  • Able to navigate complex pipelines
  • Proficiency working in a Linux environment
  • Strong organizational skills and the ability to multi-task and prioritize
  • All applicants must be residents of British Columbia, Canada
  • Must be legally entitled to work in Canada ie. Citizen, PR, Open Work Permit

Responsibilities

  • Create complex textures for a variety of surface qualities needed in the creation of high-quality CG characters and hard-surface models used in production
  • Proactively report issues and solutions for technical and artistic problems
  • Assess references and reproduce textures with great attention to detail and efficiency while translating concept art into photo-real surface properties
  • Help create and improve workflows, templates, specifications and the quality of textures through constant research and implementation of procedural workflows and consistent organized frameworks
  • Help maintain the texture library and training documentation as per guidance of the Asset Leads and Supervisor
  • Work closely with all disciplines to troubleshoot creative and technical issues
  • Perform basic modeling, look dev, and rendering tasks for texture development, as needed
  • Communicates effectively to production to consistently produce high-quality work while meeting deadlines
  • Assists with mentoring and training

Preferred Qualifications

  • USD experience a plus
  • Knowledge of Unreal, Houdini, Karma, and Solaris, a plus
  • Extra asset skills such as modeling, look dev, and groom a plus

Benefits

  • Option to work from home OR work from our Vancouver studio in the beautiful Gastown area, close to the Waterfront Station in Downtown
  • We respect work/life balance in a hectic industry
This job is filled or no longer available

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