Senior Texture Artist
ZOIC Studios
πRemote - Worldwide
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Job highlights
Summary
Join Zoic Studios, a visual effects company, as a Senior Texture Artist! You will create, deliver, and maintain high-level textures for digital characters, creatures, and environments. Collaborate with a team to achieve desired results, troubleshoot issues, and improve workflows. This role requires 5+ years of high-end texturing experience in film, proficiency in various software (Maya, Mari, Substance Painter, etc.), and a strong understanding of visual arts. The position offers the option to work remotely from British Columbia or in our Vancouver studio. We value work/life balance and offer a collaborative environment.
Requirements
- 5+ yearsβ of CG/Visual Effects high-end texturing experience on theatrically released films
- Strong knowledge of Maya, Mari, Substance Painter, Zbrush, and Photoshop
- Knowledge of Substance Designer, Katana, Renderman, and Nuke
- Great expertise in delivering high-end textures for photo-real characters and complex surfaces
- Experience building a wide variety of templates based on procedural and non-destructive workflows
- Experience in managing texture variants and different LODs
- Strong knowledge of UVs and texture density
- Background in visual arts/design with a strong understanding of form and color
- Able to navigate complex pipelines
- Proficiency working in a Linux environment
- Strong organizational skills and the ability to multi-task and prioritize
- All applicants must be residents of British Columbia, Canada
- Must be legally entitled to work in Canada ie. Citizen, PR, Open Work Permit
Responsibilities
- Create complex textures for a variety of surface qualities needed in the creation of high-quality CG characters and hard-surface models used in production
- Proactively report issues and solutions for technical and artistic problems
- Assess references and reproduce textures with great attention to detail and efficiency while translating concept art into photo-real surface properties
- Help create and improve workflows, templates, specifications and the quality of textures through constant research and implementation of procedural workflows and consistent organized frameworks
- Help maintain the texture library and training documentation as per guidance of the Asset Leads and Supervisor
- Work closely with all disciplines to troubleshoot creative and technical issues
- Perform basic modeling, look dev, and rendering tasks for texture development, as needed
- Communicates effectively to production to consistently produce high-quality work while meeting deadlines
- Assists with mentoring and training
Preferred Qualifications
- USD experience a plus
- Knowledge of Unreal, Houdini, Karma, and Solaris, a plus
- Extra asset skills such as modeling, look dev, and groom a plus
Benefits
- Option to work from home OR work from our Vancouver studio in the beautiful Gastown area, close to the Waterfront Station in Downtown
- We respect work/life balance in a hectic industry
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