Remote Tech Artist
Worlds
πRemote - Worldwide
Please let Worlds know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
The job is for a Technical Art position at Worlds, a new remote-first studio founded in 2022 and backed by Griffin Gaming Partners. The employee will handle technical art responsibilities in Unreal Engine, collaborating with various teams to implement systems. The company offers an accelerated promotion cycle, innovation-driven environment, and a remote-first culture.
Requirements
- You have experience shipping a successful title built with Unreal Engine
- You have experience with Unreal's material system, VFX, and Blueprints
- You excel at working independently, without excessive structure or oversight
Responsibilities
- Handle technical art responsibilities in Unreal Engine
- Collaborate with gameplay programmers, Technical Director, and art team to implement systems
Benefits
- Accelerated Promotion Cycle
- Innovation-Driven Environment
- Remote-First Culture
Share this job:
Disclaimer: Please check that the job is real before you apply. Applying might take you to another website that we don't own. Please be aware that any actions taken during the application process are solely your responsibility, and we bear no responsibility for any outcomes.
Similar Remote Jobs
- π°$130k-$170kπUnited States
- π°$150k-$180kπUnited States
- πBelgium
- πBelgium
- πBelgium
- πBelgium
- πUkraine
- πWorldwide
- πUnited States
Please let Worlds know you found this job on JobsCollider. Thanks! π