Summary
The job is for a Technical Art position at Worlds, a new remote-first studio founded in 2022 and backed by Griffin Gaming Partners. The employee will handle technical art responsibilities in Unreal Engine, collaborating with various teams to implement systems. The company offers an accelerated promotion cycle, innovation-driven environment, and a remote-first culture.
Requirements
- You have experience shipping a successful title built with Unreal Engine
- You have experience with Unreal's material system, VFX, and Blueprints
- You excel at working independently, without excessive structure or oversight
Responsibilities
- Handle technical art responsibilities in Unreal Engine
- Collaborate with gameplay programmers, Technical Director, and art team to implement systems
Benefits
- Accelerated Promotion Cycle
- Innovation-Driven Environment
- Remote-First Culture
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