Worlds is hiring a
Tech Artist
Worlds
π΅ ~$182k-$234k
πRemote - Worldwide
Please let Worlds know you found this job on JobsCollider. Thanks! π
Summary
The job is for a Technical Art position at Worlds, a new remote-first studio founded in 2022 and backed by Griffin Gaming Partners. The employee will handle technical art responsibilities in Unreal Engine, collaborating with various teams to implement systems. The company offers an accelerated promotion cycle, innovation-driven environment, and a remote-first culture.
Requirements
- You have experience shipping a successful title built with Unreal Engine
- You have experience with Unreal's material system, VFX, and Blueprints
- You excel at working independently, without excessive structure or oversight
Responsibilities
- Handle technical art responsibilities in Unreal Engine
- Collaborate with gameplay programmers, Technical Director, and art team to implement systems
Benefits
- Accelerated Promotion Cycle
- Innovation-Driven Environment
- Remote-First Culture
Share this job:
Disclaimer: Please check that the job is real before you apply. Applying might take you to another website that we don't own. Please be aware that any actions taken during the application process are solely your responsibility, and we bear no responsibility for any outcomes.
Similar Jobs
- π°$120k-$160kπUnited States
- π°~$121k-$214kπPhilippines
- π°~$48k-$59kπUnited Kingdom
- π°$146k-$180kπUnited States
- π°~$60k-$70kπBrazil
- π°~$70k-$116kπSpain
- π°$71k-$165kπUnited States
- π°~$55k-$75kπCosta Rica
- π°~$59k-$97kπFrance
Please let Worlds know you found this job on JobsCollider. Thanks! π