UX Design Director

Escape Velocity Entertainment Logo

Escape Velocity Entertainment

📍Remote - United States

Summary

Join our team as a UX Design Director and contribute to the creation of immersive and engaging experiences for our unannounced project. Champion the quality of UX design within the studio, developing and leading the vision for UX design across the entire game. Collaborate with cross-functional teams to ensure the team meets players’ needs. Drive innovative UX solutions that align with design and product requirements, enhancing the player experience. Present data-informed design decisions and solutions. Benchmark competing games and apply key insights to improve UI/UX design. This role reports directly to the Game Director. Escape Velocity is a fully remote team that prioritizes honesty, autonomy, and a culture of play. We offer excellent benefits and value the time and talent of our colleagues.

Requirements

  • 8+ years working on live service games’ UX design
  • Experience driving UX vision while building and managing a team of UX designers toward excellence, sharing accountability for both the development of software and the development of the people whom you lead
  • Priority for our players when making design decisions considering their diversity, limitations to their cognitive and physical abilities, etc
  • Data-informed designs
  • Proficient in user experience design tools (e.g. Figma, Adobe Creative Suite, Adobe XD, etc)
  • Create clear and informative documentation
  • Have a strong sense for when the game’s graphic design supports or undermines the usability needs of a feature
  • Experienced with developing UX/UI on AAA games

Responsibilities

  • Champion and be accountable for the quality of UX Design within the studio, working with an existing team and studio management to clarify what good looks like within the discipline
  • Develop, evolve and lead the vision for UX Design within a cross-functional development environment across the entire game, ensuring that your team meets players’ moment-to-moment UX needs with the same level of excellence as platform-level metagame features such as monetization, social systems, and long-term engagement mechanisms (e.g., challenges and passes)
  • Lead through influence and collaborate across all development Disciplines and levels, ensuring that developers know exactly how and where UX does its work, the value it brings, and how it is specifically solving problems the players will face
  • Drive innovative UX solutions that align with both core design and product requirements while enhancing the player experience
  • Drive and deliver a vision for scalable UX frameworks that support multiple platforms in the same ecosystem (PC, Console, Mobile.)
  • Present data-informed design decisions and solutions to team members, backed by clear rationale. Help your team to validate their designs to know when the work is truly done
  • Benchmark competing games and apply key insights to improve UI/UX design
  • Create and iterate on prototypes for new features and user flows, refining them based on feedback
  • Build game progression systems, user flows, and journey maps, communicating design rationale effectively

Preferred Qualifications

  • Mobile game and Unreal Engine knowledge a plus
  • Comfortable with prototyping in game engines, using editor tools/scripts

Benefits

  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region

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