Environment Artist

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ZOIC Studios

πŸ“Remote - Worldwide

Summary

Join Zoic Studios, a Visual Effects company specializing in high-end visual effects for television, film, and advertising, as a CG Environment Artist. You will be responsible for constructing CG environments that are cohesive with the film's look and blend with other elements from plate photography. This role involves collaborating with the Lead CG Environment Artist and Sr CG Environment Artists to build visually compelling environments integral to the storytelling process. You will be working on an exciting stop-motion animated feature project, offering opportunities for creativity, collaboration, and showcasing your skills. Zoic Studios is an Artist-owned and operated VFX studio that values work/life balance and fosters a diverse and inclusive team environment.

Requirements

  • 3-5 years' experience designing CG environments and backgrounds for photorealistic feature films and television
  • Excellent sense of color, lighting, texture, perspective, and composition
  • Strong understanding of geography and landscape
  • Strong aesthetic sense and ability to interpret the unique 'style' of the film into 3D designs
  • Advanced Houdini experience in environment creation, specifically heightfield and scatter tools
  • Experience working in a USD pipeline
  • Working knowledge of 3D software in a production environment (e.g., Zbrush, Mari, Maya, Blender)
  • Ability to take direction and work both collaboratively and independently as a problem-solver
  • Deadline driven; able to multi-task, adapt, and work well under pressure

Responsibilities

  • Create complex photorealistic CG environments with an emphasis on matching the look of realistic practical assets while working within the production schedule and meeting established deadlines while monitoring ShotGrid for assignments
  • Generate 2D and 3D backgrounds, layouts, and CG environments. to establish a cohesive digital world for stop motion animated films
  • Obtain a level of realism based on the art direction of the project
  • Assemble environment assets in Houdini for use in downstream departments
  • Use in-house Houdini scattering tools, grass and ivy systems, and tree and shrub tools to build highly designed and photorealistic landscapes matching sets and elements shot on practical stages
  • Contribute to the development of visual ideas that enhance the story through collaboration
  • Incorporate environments into shot designs
  • Participate in review sessions on a consistent basis

Preferred Qualifications

Knowledge of Katana, RenderMan, Unreal, Photoshop, and Nuke, a plus

Benefits

British Columbia Employees Pay Range: $35 - $55 (The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position)

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