Senior Environment Artist

nDreams Logo

nDreams

πŸ“Remote - United Kingdom

Summary

Join nDreams, a leading VR game developer and publisher, as a Senior Environment Artist. This 12-month, full-time, fully remote (UK-based) contract offers a competitive salary. You will lead the creation of high-quality game environments, mentor junior artists, and drive innovative techniques. Responsibilities include 3D asset creation, level assembly, material development, and technical troubleshooting. The role requires extensive experience in 3D modeling, texturing, PBR workflows, and game engines. nDreams offers excellent benefits, including flexible hours, paid time off, a pension scheme, health insurance, and life cover.

Requirements

  • A strong portfolio demonstrating leadership in creating high-quality environments and technical innovation
  • Mastery of industry-standard 3D modelling tools such as Maya, Blender
  • Advanced texturing and material creation using Substance Suite, Photoshop, or equivalent
  • Expert-level understanding of PBR workflows and shader development
  • Proficiency in game engines (e.g., Unreal Engine) for asset implementation, level setup, and technical troubleshooting
  • Deep knowledge of optimisation techniques, including LODs, culling, texture streaming, and draw call management
  • Exceptional understanding of composition, lighting, scale, and storytelling in environment design
  • Expertise in modular design principles and advanced world-building techniques
  • 4-6 years of professional experience in environment art, with multiple shipped titles

Responsibilities

  • Provide expert execution in the creation of complex, high-quality 3D assets, including buildings, landscapes, props, and other environmental elements, ensuring visual consistency across the project
  • Create modular kits and reusable assets for efficient production pipelines
  • Oversee the assembly and composition of large-scale game levels, ensuring they are visually compelling, gameplay-friendly, and optimised for performance
  • Develop advanced materials and textures using state-of-the-art PBR workflows in tools like Substance Painter, Designer, and Photoshop
  • Ensure material libraries are consistent and scalable for team-wide use
  • Explore procedural texturing and material techniques to improve efficiency and quality
  • Guide the team in implementing assets into game engines (e.g., Unreal Engine) with a focus on technical efficiency and artistic quality
  • Troubleshoot and resolve complex technical challenges, such as performance bottlenecks, shader optimisation, and memory constraints
  • Establish best practices for LOD creation, texture baking, and scene optimisation
  • Mentor and support junior and mid-level environment artists, providing constructive feedback, training, and career development opportunities
  • Participate in planning meetings, offering insights on scope, resource allocation, and project timelines
  • Document workflows, tools, and techniques to improve team efficiency and ensure consistency across the project
  • Collaborate with technical artists to refine and develop new tools, shaders, and workflows that enhance the art pipeline

Preferred Qualifications

  • Proficiency in sculpting software like ZBrush for detailed modeling
  • Experience in VR

Benefits

  • Flexible hours
  • Duvet days
  • Your birthday off
  • Dedicated personal development time and support
  • Regular socials
  • Excellent holiday offering
  • Pension scheme
  • Health insurance
  • Life cover

Share this job:

Disclaimer: Please check that the job is real before you apply. Applying might take you to another website that we don't own. Please be aware that any actions taken during the application process are solely your responsibility, and we bear no responsibility for any outcomes.

Similar Remote Jobs