Lead Combat Systems Designer
Crystal Dynamics
π΅ $82k-$161k
πRemote - United States
Please let Crystal Dynamics know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
Join us and shape the future of an amazing studio culture committed to creating award-winning franchises like Tomb Raider, the next Perfect Dark , and more! As a Lead Systems Designer focusing on Combat, you'll play a pivotal role in developing gameplay systems that engage our worldwide players. You'll meticulously design and adjust dynamic player experiences that align with our vision, delivering unmatched gameplay moments.
Requirements
- Experience as a Lead or Principal Systems Designer (or equivalent), developing combat mechanics for high-fidelity games
- Proven experience managing and mentoring a team of direct reports, with a focus on driving individual and group performance
- Expert understanding of game design methodologies
- Hands on expertise with visual scripting tools such as Kismet, Blueprint, or their equivalents
- Comprehensive insight into animation systems or a demonstrated track record of collaborative endeavors with animation units
Responsibilities
- Lead your team in creating impactful combat mechanics, ensuring engaging and immersive player experiences
- Engage in meaningful dialogues with fellow designers and leadership, transforming multifaceted design concepts into actual gameplay elements
- Work closely with Engineers and Animators to create engaging combat mechanics
- Collaborate with Level Designers, keeping them informed about the evolving design perspectives related to Combat
- Adjust and hone gameplay features, always bearing in mind the project's timelines, technical boundaries, and overarching goals
- Manage and mentor a team of designers, fostering their growth and ensuring high performance
- Set clear goals and expectations for direct reports, providing actionable feedback and development opportunities
- Ensure comprehensive documentation, providing a clear guide for the team
- Collaborate with Production to form smart milestone goals, and task assignments that play to team strengths
Preferred Qualifications
- Experience creating systems for AAA FPS games for PC/Console
- Advanced proficiency with Unreal Engine
Benefits
- 100% employer-paid medical, dental, and vision insurance options
- Professional development reimbursement
- Flexible hybrid on-site/off-site work opportunities
- 12 company paid holidays
- Additional paid days in December when the studio is closed for holiday break
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