Lead Combat Systems Designer

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Crystal Dynamics

πŸ’΅ $82k-$161k
πŸ“Remote - United States

Job highlights

Summary

Join us and shape the future of an amazing studio culture committed to creating award-winning franchises like Tomb Raider, the next Perfect Dark , and more! As a Lead Systems Designer focusing on Combat, you'll play a pivotal role in developing gameplay systems that engage our worldwide players. You'll meticulously design and adjust dynamic player experiences that align with our vision, delivering unmatched gameplay moments.

Requirements

  • Experience as a Lead or Principal Systems Designer (or equivalent), developing combat mechanics for high-fidelity games
  • Proven experience managing and mentoring a team of direct reports, with a focus on driving individual and group performance
  • Expert understanding of game design methodologies
  • Hands on expertise with visual scripting tools such as Kismet, Blueprint, or their equivalents
  • Comprehensive insight into animation systems or a demonstrated track record of collaborative endeavors with animation units

Responsibilities

  • Lead your team in creating impactful combat mechanics, ensuring engaging and immersive player experiences
  • Engage in meaningful dialogues with fellow designers and leadership, transforming multifaceted design concepts into actual gameplay elements
  • Work closely with Engineers and Animators to create engaging combat mechanics
  • Collaborate with Level Designers, keeping them informed about the evolving design perspectives related to Combat
  • Adjust and hone gameplay features, always bearing in mind the project's timelines, technical boundaries, and overarching goals
  • Manage and mentor a team of designers, fostering their growth and ensuring high performance
  • Set clear goals and expectations for direct reports, providing actionable feedback and development opportunities
  • Ensure comprehensive documentation, providing a clear guide for the team
  • Collaborate with Production to form smart milestone goals, and task assignments that play to team strengths

Preferred Qualifications

  • Experience creating systems for AAA FPS games for PC/Console
  • Advanced proficiency with Unreal Engine

Benefits

  • 100% employer-paid medical, dental, and vision insurance options
  • Professional development reimbursement
  • Flexible hybrid on-site/off-site work opportunities
  • 12 company paid holidays
  • Additional paid days in December when the studio is closed for holiday break

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