Senior Technical Artist - Tools & Pipeline

CD PROJEKT SA Logo

CD PROJEKT SA

πŸ“Remote - United States

Summary

Join CD PROJEKT RED as a Senior Technical Artist specializing in Tools and Pipelines to contribute to the development of Project Orion. You will collaborate with designers and developers, enhancing Digital Content Creation applications, ensuring tool scalability and performance, and writing high-quality code. Responsibilities include prototyping, researching, and integrating tools, providing documentation and training, and fostering cross-functional collaboration. This fully remote position (USA or Canada) requires 5+ years of experience in game or film industry tools and pipeline development, strong programming skills (C++, C#, Python), and familiarity with content creation software. The ideal candidate will also possess experience with APIs, application interoperability, and network automation.

Requirements

  • At least 5 years of professional experience as a tools & pipeline developer or technical artist within the game or film industry
  • Strong C++, C#, and/or Python tool/plugin development and scripting professional experience
  • Familiarity with content creation software (Blender, Autodesk Maya, Substance Painter)
  • A good understanding of content creation processes and supporting varied content development teams
  • Experience creating, extending, and maintaining API’s for co-developers
  • Familiarity with developing application interoperability
  • Experience with network automation, batching, and packaged environment setups
  • Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders

Responsibilities

  • Work closely with designers, artists and other developers to understand their needs and ensure the tools and pipelines
  • Extend and enhance Digital Content Creation applications such as Maya, Motionbuilder, or other DCC applications
  • Ensure tools scale without sacrificing performance, maintaining efficient smooth workflows for content teams
  • Write high-quality code that is optimised, bug-free, and aligned with project goals
  • Prototype, research, extend, and integrate in-house tools and third party solutions leveraged by our content development teams
  • Documentation, training, and guidance for development teams
  • Foster cross-functional collaboration to ensure developed tools and pipelines contribute effectively to all game systems and components

Preferred Qualifications

  • Familiarity with procedural content systems
  • Familiarity with UI/UX design patterns and paradigms
  • Familiarity with Unreal Engine 5
  • Experience in content performance/memory optimization

Benefits

  • Company paid medical healthcare (dental vision & mental)
  • Paid Leave β€” 20 days of holiday for every team member per year (26 days after two years)
  • 401K with employer matching
  • Gym Membership Reimbursement
  • Flexible working hours
  • Trainings, lectures and courses β€” internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available

Share this job:

Disclaimer: Please check that the job is real before you apply. Applying might take you to another website that we don't own. Please be aware that any actions taken during the application process are solely your responsibility, and we bear no responsibility for any outcomes.

Similar Remote Jobs