Epic Games is hiring a
Senior Technical Animator in United States, Canada

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Senior Technical Animator
🏢 Epic Games
💵 $151k-$264k
📍United States, Canada
📅 Posted on Jul 4, 2024

Summary

Epic Games is seeking an experienced Technical Artist to contribute to the innovation of Unreal Engine by empowering licensees and pushing the boundaries of the engine. The role involves diagnosing animation issues, improving tools and features, creating content, mentoring team members, and building a variety of animation asset types. Required qualifications include experience with Unreal Engine animation assets, DCC and pipeline tools, strong communication skills, self-motivation, and professional experience with Unreal Engine 5.

Requirements

  • Experience working with a wide range of Unreal Engine animation assets such as animation blueprints, control rigs, IK retargeting, level sequences, ML deformer, deformer graph, etc
  • Experience building DCC and pipeline tools
  • Strong written/verbal communication skills including the ability to train others, or give technical presentations to audiences with varying technical backgrounds
  • Self-motivated individual who will take ownership of the technical relationship with developers and work proactively to reduce friction and improve processes
  • Professional experience with Unreal Engine 5, particularly the animation pipeline

Responsibilities

  • Diagnose issues and guide best practices in linear and runtime animation for Unreal Engine licensees in person, via video, or over email
  • Work with the engine team, customers, and technical partners in the ongoing improvement of Unreal Engine’s animation tools and features
  • Drive the creation and development of knowledge sharing resources such as samples, live presentations, whitepapers, tutorials, and knowledge base articles
  • Build a variety of animation asset types and help others to do so
  • Understand typical performance bottlenecks in animation and assist licensees in resolving them
  • Provide mentorship and coaching to team members

Preferred Qualifications

  • Knowledge of Maya, MotionBuilder, Blender and/or other DCC applications
  • Experience rigging characters either in Unreal Engine and DCC tools
  • Experience with Motion Matching
  • Prior developer relations experience is a bonus
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