Skydance is hiring a
Systems Designer II

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Skydance

πŸ’΅ $95k-$130k
πŸ“Remote - United States

Summary

The job is for a Systems Designer II at Skydance New Media, a game studio focused on creating AAA single-player story-driven action-adventure games. The role involves designing combat features and mechanics, collaborating with multiple teams, and working in a remote or office environment.

Requirements

  • Have five or more years of experience in game development
  • Take risks to push interactive entertainment forward in new and innovative ways
  • Excellent interpersonal and communication skills
  • Strong understanding of high-level design and the understanding of how their contributions will affect the game as a whole
  • Thrive in a self-driven environment
  • Appreciate and respect cross-discipline collaboration
  • Experience with Unreal Engine. UE5 experience a plus. Technical experience (Blueprint or other visual scripting, C++, etc) a huge plus

Responsibilities

  • Design, prototype, and maintain core combat gameplay features and scenarios
  • Implement combat designs by refining features and collaborating with system and level designers on setups
  • Collaborate closely with Engineering, Cinematography, and Art teams to bring innovative combat systems to life
  • Lead the development process by setting clear objectives, creating accurate estimates, and identifying key dependencies
  • Continuously improve designs through iteration, leveraging feedback, playtests, and game metrics to make impactful adjustments
  • Work with external partners to ensure quality standards are met and project timelines are maintained

Benefits

  • Open to a spectrum of remote working and office scenarios for staff. This will include regular team get-togethers and travel throughout the year
  • The salary range for this position in Los Angeles is $95,000 – $130,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors

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