Crytek is hiring a
Lead Technical Artist

closed
Logo of Crytek

Crytek

πŸ’΅ ~$20k
πŸ“Remote - Germany

Summary

Crytek is seeking a Lead Technical Artist with 10+ years of experience to manage the technical art team and improve pipeline and tools. The role can be based in Frankfurt or remotely in certain countries. Benefits include career development, relocation support, public transport pass, gym membership, international environment, German classes, events, vacation days, and remote gaming parties.

Requirements

  • 10+ years of professional experience in software or games
  • At least 1 AAA title shipped as a Lead Technical Artist
  • Knowledgeable in using Python, C/C++, C#, MEL/Maxscript and common DCC tools such as Houdini, Maya, Max, and Blender
  • Management and project planning experience
  • Excellent understanding of production procedures and software employed in the team
  • Strong ability to give constructive, precise and clear feedback in all processes of asset creation, while not losing sight of the bigger picture
  • Good interpersonal skills
  • Good motivational skills
  • Excellent written and verbal communication
  • Able to manage, plan and organize time
  • Ability to work under pressure and with tight deadlines at all levels
  • Ability to manage the demands of numerous people and tasks
  • Team leadership qualities and a team player

Responsibilities

  • Lead the day-to-day management of the Technical Art – Tools/Pipeline team
  • Drive the development of the Technical Art – Tools/Pipeline team
  • Along with the Technical Director & Producer conduct regular appraisal, review and objective setting for the Technical Art – Tools/Pipeline team
  • Ensure good communication & coordination between your department and other disciplines involved in the development process
  • Steer the recruitment process by conducting interviews and helping to drive the selection of staff with the team
  • Give constructive feedback to your team members and their work to achieve the best possible results
  • Help team members to grow and improve and generally care for a healthy team environment
  • Prepare tasks & monitor the overall schedule for the technical art – tools/pipeline team in conjunction with Technical Artists, Producers and other Project Managers
  • Collaborate with discipline leads to evaluate and develop production processes that fits the team’s requirements and be able to coordinate and communicate to the Technical Art Team
  • Define and enforce good working practices and structure for the given project, based on scope and resources
  • Keep up with the latest technology trends
  • Prepare and coordinate tasks with other Technical Artists

Preferred Qualifications

  • Recruitment/interviewing experience
  • Worked in first-person shooter titles
  • Experience working with the CRYENGINE or any In-House/Proprietary Game Engine

Benefits

  • Career Path
  • Company Apartment (only applicable to employees in Frankfurt)
  • Relocation Support (only applicable to employees in Frankfurt)
  • Public Transport Pass (only applicable to employees in Frankfurt)
  • Gym Card
  • International Environment
  • German Classes
  • Events
  • Vacation Days (24 days per year in Frankfurt, local standards apply for remote employees)
This job is filled or no longer available

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