People Can Fly is hiring a
Lead Technical Artist

Logo of People Can Fly

People Can Fly

πŸ’΅ ~$164k-$241k
πŸ“Remote - United Kingdom

Summary

Join People Can Fly, one of the leading independent AAA games development studios, as a Technical Art Lead. With over 20 years of experience, PCF sets out to explore new horizons and combine expertise with creativity to work on the new generation of action games for the global gaming community.

Requirements

  • Typically 7+ years of game development experience
  • Typically at least two AAA titles developed and shipped from start to finish
  • Typically 2 years of team leading experience
  • Strong Leadership and mentoring skills
  • Great understanding of creative and game development processes
  • Experience in all aspects of creating game content for consoles and PC
  • Extensive experience working with UE4
  • Expert Maya knowledge
  • Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics
  • Visual scripting in Unreal Engine Editor strong experience
  • High proficiency in technical problem solving
  • High knowledge of Photoshop, Zbrush/Mudbox, Substance Designer, and Adobe Suite
  • Proficiency with Atlassian software (JIRA, Confluence)
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivation
  • Passionate about playing and making video games

Responsibilities

  • Set the pipeline and technical tools as well as maintain quality standards to deliver highest class of assets created by Technical Art Team
  • Maintain and develop workflow together with Programmers
  • Manage talents of the Technical Artist team to achieve best possible result for project and personal growth of team members
  • Have an overview of all workflows and pipelines and supervise all improvements
  • Provide mentorship, direction and best in class management principles to ensure quality results and efficient working practices
  • Mentoring, managing, and leading the Technical Artist department
  • Provide day-to-day feedback and creatively solve problems
  • Work with production team on tasks assignment and a team schedule
  • Work hand in hand with Art Director and Art Leads to set technical guidelines for content development
  • Develop powerful and efficient workflows for the Tech Art team working together with Programmers and Programmers Leads
  • Research and implement new techniques and procedures to improve game asset quality
  • Creating high quality assets and gadgets suitable technically and artistically to project the universe
  • Help improve and refine shader, texture, lighting quality
  • Explore and help develop new technologies for integration into asset pipeline
  • Identify and resolve pipeline issues
  • Analyze and improve art asset inefficiencies to optimize console and PC performance
  • Act as a liaison between the Programmers and Art departments
  • Providing R&D projects and pipeline and workflows improvements
  • Bugfixing and describing R&D case studies in knowledge base
  • Supervision of bugfixing and describing R&D case studies in knowledge base
  • Conduct consistent performance reviews of staff members
  • Conduct recruitment projects with HR collaboration
  • Conduct the onboarding for new hires

Benefits

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families
  • Gympass for employees and family members
  • Online Polish and English language classes
  • Access to the pension scheme
  • Flexible working hours
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
  • Personal development opportunities and ability to work in a global environment
  • Work in a creative team with people full of passion for what they do

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