Remote Lead VFX Artist
Crytek
πRemote - Germany
Please let Crytek know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
Crytek is seeking a Lead VFX Artist to join their Hunt: Showdown team. The position can be on-site in Frankfurt or remote in certain countries. Responsibilities include leading the VFX team, creating real-time particle systems, and ensuring quality standards. Requirements include 5+ years of game development experience, management skills, strong technical and artistic skills, and good English communication skills.
Requirements
- 5+ years experience in game development
- Last and/or current gen console experience
- Management and project planning experience
- Expert understanding of current game FX processes, limitations and dependencies
- Strong knowledge of 3ds Max / Maya or Blender, Photoshop, Substance Designer
- Strong knowledge of common real-time game engines
- Established interpersonal and organizational skills
- Ability to deliver and receive constructive feedback
- The ability to manage and supervise artists and willingness to carry out mentorship tasks
- Good English communication and writing skills
- Positive, problem-solving and team-oriented attitude
- Expert understanding of production procedures and software employed in the team
- Recruitment/interviewing experience
- Ability to manage the demands of numerous people and tasks
- Team leadership qualities and a team player
Responsibilities
- Lead the day-to-day management of the VFX team
- Along with the Art Director, regular appraisal, review and objective setting for the VFX team
- Ensure good communication & coordination between the VFX team and other disciplines of the bigger team
- Assist with recruitment and selection of staff for the team
- Liaise with external service providers if required
- Prepare task schedules for the VFX team in conjunction with Artists, Art Project Managers, Producers and other Project Managers
- Define and enforce industry leading working practices and structure for the given project, based on scope and resources
- Ensure good quality standards are set and achieved across the team
- Maintain and enforce the VFX vision and style set out by the Art Director
- Creation of real-time particle systems in CRYENGINE including textures and materials
- Explore new technologies on the given platforms to achieve best possible results
- Implementation and optimization of shader based effects
- Supervise and mentor other VFX artists on the team
- Work together with our Research and Development department to improve workflows
Preferred Qualifications
- Experience with CRYENGINE
- Experience with Houdini
- Experience with EmberGen
- Ability to write HLSL
Benefits
- Career Path
- Company Apartment (only applicable to employees in Frankfurt)
- Relocation Support (only applicable to employees in Frankfurt)
- Public Transport Pass (only applicable to employees in Frankfurt)
- Gym Card
- International Environment
- German Classes (only applicable to employees in Frankfurt)
- Events
- Vacation Days (24 days per year, with more after every 2 years up to a maximum of 28 days)
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