Crytek is hiring a
Lead VFX Artist

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Crytek

πŸ’΅ ~$48k-$59k
πŸ“Remote - Germany

Summary

Crytek is seeking a Lead VFX Artist to join their Hunt: Showdown team. The position can be on-site in Frankfurt or remote in certain countries. Responsibilities include leading the VFX team, creating real-time particle systems, and ensuring quality standards. Requirements include 5+ years of game development experience, management skills, strong technical and artistic skills, and good English communication skills.

Requirements

  • 5+ years experience in game development
  • Last and/or current gen console experience
  • Management and project planning experience
  • Expert understanding of current game FX processes, limitations and dependencies
  • Strong knowledge of 3ds Max / Maya or Blender, Photoshop, Substance Designer
  • Strong knowledge of common real-time game engines
  • Established interpersonal and organizational skills
  • Ability to deliver and receive constructive feedback
  • The ability to manage and supervise artists and willingness to carry out mentorship tasks
  • Good English communication and writing skills
  • Positive, problem-solving and team-oriented attitude
  • Expert understanding of production procedures and software employed in the team
  • Recruitment/interviewing experience
  • Ability to manage the demands of numerous people and tasks
  • Team leadership qualities and a team player

Responsibilities

  • Lead the day-to-day management of the VFX team
  • Along with the Art Director, regular appraisal, review and objective setting for the VFX team
  • Ensure good communication & coordination between the VFX team and other disciplines of the bigger team
  • Assist with recruitment and selection of staff for the team
  • Liaise with external service providers if required
  • Prepare task schedules for the VFX team in conjunction with Artists, Art Project Managers, Producers and other Project Managers
  • Define and enforce industry leading working practices and structure for the given project, based on scope and resources
  • Ensure good quality standards are set and achieved across the team
  • Maintain and enforce the VFX vision and style set out by the Art Director
  • Creation of real-time particle systems in CRYENGINE including textures and materials
  • Explore new technologies on the given platforms to achieve best possible results
  • Implementation and optimization of shader based effects
  • Supervise and mentor other VFX artists on the team
  • Work together with our Research and Development department to improve workflows

Preferred Qualifications

  • Experience with CRYENGINE
  • Experience with Houdini
  • Experience with EmberGen
  • Ability to write HLSL

Benefits

  • Career Path
  • Company Apartment (only applicable to employees in Frankfurt)
  • Relocation Support (only applicable to employees in Frankfurt)
  • Public Transport Pass (only applicable to employees in Frankfurt)
  • Gym Card
  • International Environment
  • German Classes (only applicable to employees in Frankfurt)
  • Events
  • Vacation Days (24 days per year, with more after every 2 years up to a maximum of 28 days)

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