Remote VFX Artist

Logo of That's No Moon

That's No Moon

πŸ’΅ $77k-$116k
πŸ“Remote - United States

Job highlights

Summary

Join a team of passionate creatives at That's No Moon as a skilled VFX Artist to craft in-game AAA weapon, environment, and cinematic VFX content. You'll work with seasoned mentors and expand your expertise in emerging technologies like Unreal Engine 5, Niagara, and Houdini.

Requirements

  • Experience creating realistic and compelling VFX for games
  • Experience using 3d game engines such as Unreal or Unity
  • A portfolio or reel including examples of real-time VFX in a cinematic or gameplay setting
  • Self-motivated and able to work well in a multi-discipline team environment
  • Artistic eye for volume, energy, weight, density, timing and other dynamic aesthetics
  • Understanding of in-game VFX performance, tuning and memory budgets
  • Understanding of PBR texture and shader generation workflows

Responsibilities

  • Produce photorealistic real-time visual effects, including explosions, fire, weapon effects, smoke, clouds, and debris using Unreal Engine and simulation tools such as Houdini
  • Collaborate with Environment, Lighting, Animation and Design to add VFX to gameplay features, scripted events, cinematics, and levels
  • Help test new workflows and proactively contribute to documentation
  • Optimize VFX for performance and memory use
  • Work with Leads and Production to estimate and plan VFX tasks for upcoming milestones, breakdown deliverables, and share updates

Preferred Qualifications

  • Experience with Unreal Engine 5 and Niagara Particle Systems
  • Experience with Houdini, Maya, and other 3d software

Benefits

  • Medical
  • Dental
  • Vision
  • 401(k) matching
  • Flexible PTO
  • Supplemental life and disability

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