Senior Lighting Artist

Cloud Chamber Logo

Cloud Chamber

πŸ’΅ $68k-$139k
πŸ“Remote - United States

Summary

Join Cloud Chamber as a Temporary Senior Lighting Artist to contribute to the development of the next BioShock game. You will be responsible for creating immersive lighting in Unreal Engine for gameplay and cinematic sequences, collaborating with other artists, and enhancing existing environments. This temporary role, lasting no more than 12 months, requires 5+ years of real-time lighting experience in AAA games and proficiency in tools like Lumen, Sequencer, and Blueprint. You will work closely with the Lighting Lead to maintain the visual style and direction. The role is fully remote and available to candidates in the United States. Compensation varies by location and includes additional benefits.

Requirements

  • 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering
  • Working knowledge of Lumen, Sequencer, and Blueprint
  • Experience as a Senior Lighting Artist on one AAA title
  • Cinematic and character lighting experience
  • Bachelor’s Degree in Art or Digital Media, or equivalent work experience
  • Demonstrated experience working with modern FPS engines and modern art pipelines
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows
  • Experience developing high quality lighting under runtime constraints
  • Experience working with a team of artists towards a common goal
  • Excellent communication, interpersonal, organizational, and time management skills
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems
  • Uncompromising ethics and unwavering integrity
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo
  • A positive force multiplier with a great team-player attitude
  • For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States

Responsibilities

  • Contribute to the construction of the lighting pipeline within the Unreal Engine
  • Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments
  • Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics
  • Create shot composition and rendering of key art and marketing shots when required
  • Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems
  • Troubleshoot issues in Blueprint and find elegant solutions
  • Support art best practices and standards within the team
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration
  • Work closely with the Lighting Lead to understand and uphold the visual style and direction for lighting
  • Contribute to, and help maintain, efficient lighting pipelines and workflows
  • Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement
  • Work closely with other groups within the art department to achieve cohesive and visually stunning results
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude
  • Maintain the values of Cloud Chamber

Benefits

  • This is a fully remote role that may be based anywhere in the United States
  • Colorado: $33 and $60 per hour (year if annualized)
  • California: $43.25 and $67 per hour (year if annualized)
  • New York State (inclusive of New York City): $43.25 and $67 per hour (year if annualized)
  • Washington: $33 and $60 per hour (year if annualized)
  • Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations
  • Subject to those same considerations, the total compensation package for this position may also include other elements, including discretionary incentive awards, in addition to medical, financial, and/or other benefits as applicable to similarly-situated employees

Share this job:

Disclaimer: Please check that the job is real before you apply. Applying might take you to another website that we don't own. Please be aware that any actions taken during the application process are solely your responsibility, and we bear no responsibility for any outcomes.

Similar Remote Jobs