Senior Product Designer

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Very Good Ventures

๐Ÿ“Remote - Uruguay, Brazil

Job highlights

Summary

Join Very Good Ventures as a Senior Product Designer (contractor) and contribute to creating exceptional user experiences for prominent clients. You will be responsible for the entire design process, from discovery and research to design execution and delivery. Collaborate extensively with internal and external teams, lead design reviews, and establish design vision. This role requires a strong portfolio showcasing expertise in UX/UI design, motion design, and systems design. You will work closely with developers and clients to ensure successful project delivery and contribute to a positive and collaborative work environment.

Requirements

  • 4+ years of UX/UI digital product design experience in either an agency or in-house setting
  • Experience shipping digital products, especially mobile and web applications
  • A strong portfolio of work showcases excellence in interaction design, visual design, and problem solving; clearly demonstrating individual contributions to shipped products, impact on users and business objectives, and your personal design sensibilities
  • Expert in the careful, systematic use of gestalt principles, color, typography, imagery and iconography to communicate clearly and set the emotional tone of an experience. Familiarity with implementation constraints and accessibility requirements. Experience creating and defending divergent visual design directions
  • Proficient in bringing user interfaces to life with motion. Experience creating animated microinteractions is key
  • Proficient in innovating and leveraging human-centered interaction design and information architecture best practices to deliver useful, usable and desirable experiences. Fluent in translating stakeholder goals, user research, and complex user flows into simple UIs
  • Competent in documenting interaction details, visual design specifications, and QA of the implemented product. Proficient in defining standards for managing design at scale, using reusable components and patterns, and considering the end users of a design system, along with client and user context, ensuring usability, maintainability, and adoption
  • Competent collaborating with UX researchers to gather qualitative and quantitative evidence to support design decisions. Understands how research data measures success of the work and informs design decisions
  • Competent in shaping a point of view based on research and product inputs. Competent at using product strategy insights to inform decisions and ensure product success. Familiar with various UX success metrics and how to support them in designs
  • Competent in defending the design vision, communicating the rationale behind design decisions, and influencing clients. Able to showcase work in a compelling, clear, and concise way. Able to handle complex client feedback and requirements, and iterate on concepts accordingly
  • Mastery in Figma, our core design tool; including prototyping features
  • General tech literacy; working understanding of front-end development concepts; familiarity with variations in screens sizes, OSes, and device capabilities
  • Able to collaborate with engineers and clearly communicate design intent in ways they can understand
  • Full professional fluency in English (C1 level or superior)
  • A proven ability to present your work, defend your decisions and clarify feedback live with English-speaking clients
  • Strong ability to communicate ideas to designers, engineers, product managers, and leadership through storytelling, visuals, and presentations
  • Able to work independently and in a team environment
  • Able to participate in the team's communications channels and ceremonies
  • Proficient in collaborating with product owners, project managers and other decision making stakeholders
  • Proficient in synthesizing feedback into actionable to-dos and providing clear, actionable, and productive feedback
  • Passionate about designing great software experiences
  • Curiosity and being a quick study; able to rapidly ingest new information from a client, synthesize it for others, and turn it into design ideas
  • Detail orientation
  • Holistic systems thinking bias; a clear drive to bring order to your work. Able to incorporate user, business, and engineering perspectives into design decisions, easily identify dependencies, and consider costs and benefits on an issue-by-issue basis
  • Able to consistently work on United States ET or CT time zones schedule (mandatory)
  • Flexible and comfortable with ambiguity and change during a project
  • Comfort and experience working with multiple projects simultaneously

Responsibilities

  • Participate in / conduct stakeholder interviews
  • Audit existing experiences / designs
  • Ingest existing UX documentation, supplementing where needed
  • Participate in / conduct research with users to identify experience opportunities
  • Conduct secondary research; analyze competitive or reference experiences
  • Describe current and possible experiences using common UX artifacts: personas, journey maps, flow diagrams, site/application maps, etc
  • Help synthesize research findings into actionable insights
  • Explore experience possibilities with moodboards, low-to-mid fidelity sketches, and simple design prototypes
  • Explore design concepts; develop beautiful, smart, executable, and extensible design ideas that achieve user and business goals
  • Communicate design intent to teams and clients
  • Help run internal and client-facing reviews; effectively manage feedback
  • Create common UX diagrams (e.g., site/application maps)
  • Create low- to mid-fidelity visual representations of experiences (e.g., flow diagrams, wireframes)
  • Create high-fidelity visual representations of experiences (e.g., screen & component designs)
  • Create motion studies & interactive mockups
  • Create design system & style documentation (e.g., typography, color palettes, components, motion guidelines, interaction patterns)
  • Conduct research; evaluate potential experiences and validate solutions with potential users via prototypes and other appropriate methods
  • Collaborate with developers to identify important UI constraints at a projectโ€™s outset (e.g., frameworks used, data constraints)
  • Support developer needs during sprints
  • Collaborate with developers to find viable design workarounds when the team encounters development challenges
  • Work with developers and the QA team to ensure design intent is fully realized in the delivered experience
  • Deliver well-crafted design documentation that makes it easy for a future team to edit and extend the experience (e.g., clean files, clearly and consistently named layers and components, annotations provided where needed)
  • Collaborate with clients to make sure they know how to work with and build upon the designs youโ€™ve created
  • Participate in and lead design discussions and reviews with clients
  • Work closely with design leadership to establish the design vision and the best ways to communicate with clients
  • Collaborate with program management to identify design activities, tasks and time required to accomplish project goals
  • Work with clients and VGV product managers to help define and refine design-specific requirements
  • Contribute to requirements definition, especially where they affect design
  • Participate in all relevant project ceremonies (e.g., stand-ups, sprint planning, retrospectives) and clearly communicate the status of your work
  • Support business development opportunities as they arise on your program
  • Mentor more junior designers to help them develop their craft

Preferred Qualifications

  • Experience working on multi-platform experiences (e.g., mobile, tablet, desktop, embedded)
  • Illustration skills
  • Broader motion graphics and animation experience, and/or experience working with 3D assets
  • Familiarity with Rive
  • Experience with design thinking activities and workshop facilitation
  • Experience with higher-fidelity prototyping tools such as ProtoPie or Framer
  • Experience with presentation tools such as Google Slides or Powerpoint
  • High-level experience building interfaces in Flutter or other front end frameworks (e.g., React)

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