Branch is hiring a
Technical Artist

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Branch

πŸ’΅ $80k-$120k
πŸ“Remote - United States

Summary

Branch is seeking a detail-oriented Technical Artist with experience in Maya tooling to develop and maintain import/export tools in Python, design scalable content pipelines, offer rigging expertise, collaborate cross-functionally, and ensure efficient art processes. The role requires proficiency in Python, familiarity with Unity and Git, strong analytical skills, communication skills, and experience working closely with developers.

Requirements

  • Proven experience as a Technical Artist in the game industry, with a strong emphasis on Maya tooling
  • Proficiency in Python, particularly in the context of Maya scripting
  • An understanding of scalable, sustainable, artist-friendly content pipelines and hands-on experience working within them
  • Strong analytical and critical thinking skills and the ability to adapt to shifting project requirements
  • Strong communication skills, with an emphasis on collaboration in a small team environment
  • Proven experience working closely with developers
  • Familiarity with Unity and Git

Responsibilities

  • Develop and maintain import/export tools in Python
  • Design scalable and sustainable content pipelines
  • Work closely with the art team to understand their requirements and develop tools that enhance their efficiency and creativity
  • Offer rigging expertise, assisting in creating efficient and dynamic rigs for characters and assets
  • Collaborate cross-functionally, ensuring seamless integration of assets between art and engineering

Preferred Qualifications

Experience in rigging is a significant plus

Benefits

  • Work remotely or on site
  • Platinum tier health, dental, and vision insurance 100% paid for by us for you and your dependents
  • Unlimited paid time off and sick leave policies
  • 401(k) with employer matching

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