Lucid Reality Labs is hiring a
Technical Artist

Logo of Lucid Reality Labs

Lucid Reality Labs

πŸ’΅ ~$39k-$69k
πŸ“Remote - Poland

Summary

The job is for a Tech Artist at Lucid Reality Labs who will integrate 3D Art and Animation into VR, XR, and AR projects using the Unity Engine. The role involves liaising with programming and design teams, researching and developing technical tools, and ensuring high-quality visual output.

Requirements

  • High attention to detail
  • Excellent communication skills
  • Experience with Unity’s Particle System and/or VFX Graph
  • A strong portfolio or demo reel
  • Solid understanding of art and animation pipelines
  • Strong knowledge of Unity Engine and Rendering pipelines Unity provides. Experience in creating custom RPs is a big plus
  • Setting up workflows of art production
  • Familiarity with game systems and the game development process
  • Scripting skills - C#
  • Good proficiency with Unity’s NavMesh system

Responsibilities

  • Liaising between heads of programming and design teams
  • Researching and developing technical tools for a project
  • Creating and editing shaders (HLSL, Shader Graph, Amplify)
  • Supporting artists and engineers in the 3D art pipeline
  • Assisting in asset performance and validation
  • Solving complex technical issues during development
  • Deciding on what software and tools are required for production
  • Developing and maintaining resources and pipelines along with programmers
  • Porting finished art to the game engine
  • Ensuring final art runs to full visual fidelity
  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
  • Enforcing standards as outlined by heads of departments
  • Developing tools to support production pipeline
  • Setting up character animations and controllers
  • Optimizing environments and establishing physics barriers
  • Creating realtime and baked lighting setups
  • Researching and overseeing the implementation of rendering techniques
  • Developing performance of frame rate and memory
  • Building navigation data and colliders for complex scenes
  • Monitoring the performance of the application
  • Maintaining technical documentatio

Preferred Qualifications

Familiarity with the Unreal Engine a Bonus

Benefits

  • 24 working days paid vacation, 7 days sick leave, and public holidays
  • Flexible working hours of remote work
  • Open-minded and outside-the-box ideas embodied in life
  • Award-winning and diverse team to grow together
  • Access to XR technologies
  • Minimum bureaucracy and a great working environment

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