Technical Artist - Graphics

CD PROJEKT SA Logo

CD PROJEKT SA

πŸ“Remote - United States

Summary

Join CD PROJEKT RED in Boston as an Expert Technical Artist focused on graphics for Cyberpunk 2. Collaborate with engineers, designers, and artists to achieve visual targets, developing and maintaining rendering systems in Unreal Engine 5. Prototype and test rendering systems, research new trends, and resolve performance issues. Establish and maintain GPU budgets and content memory allocations, guiding content developers. Develop tests to support optimized content deployment and foster cross-functional collaboration. Mentor the art team in best practices. This fully remote position (USA or Canada) requires 7+ years of experience in the video game industry with expertise in rendering, shading, lighting, VFX, and real-time graphics.

Requirements

  • Minimum 7+ years of experience in the video games industry with a focus and passion for rendering, shading, lighting, vfx, and/or realtime graphics
  • Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5
  • Demonstrable professional experience developing functional and efficient shaders and materials that meet both visual and real-time performance requirements
  • Strong HLSL, GSL, or similar shader programming expertise
  • Professional experience with node based shading systems
  • Familiarity with Direct 12 or similar graphics API
  • Proven track record of building scalable lighting, shading, and material pipelines
  • Experience with profiling tools such as PIX, RenderDoc, Unreal Insights, or similar
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently
  • Ability to think creatively and strategically to overcome complex technical challenges and drive innovation in technology

Responsibilities

  • Work closely with graphics engineers, designers, artists and other developers to understand visual targets and ensure all aspects of our rendering approach are aligned to deliver on our creative and technical goals
  • Look-development to establish and breakdown high bar visual targets developing processes and procedures mapping to real-time execution
  • Prototype, test, and extend rendering systems within Unreal Engine 5
  • Research emerging rendering trends and advancements
  • Develop and maintain procedures that manage visual coherence and integration of elements across scalability targets
  • Identify, investigate, troubleshoot, and resolve rendering and performance related concerns
  • Collaborate in establishing and maintaining GPU budgets/targets and content memory allocations providing guidance and assistance to content developers
  • Develop gyms and unit tests to support artist deployment of optimised and performant content
  • Foster cross-functional collaboration to ensure developed solutions contribute effectively to all systemic components
  • Partner, mentor and guide our art team in best practices and technical approaches to building and rendering our world

Preferred Qualifications

Experience in tool development and automation using C++ or Python

Benefits

  • Company paid medical healthcare (dental vision & mental)
  • Paid Leave β€” 20 days of holiday for every team member per year (26 days after two years)
  • 401K with employer matching
  • Gym Membership Reimbursement
  • Flexible working hours
  • Trainings, lectures and courses β€” internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available

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